After building a model in 3dsmax, the shape still wasn’t quite there. It was also awkward and time consuming moving around vertices in max, so instead the decision was made to export the file as an obj. and work on the shape in zbrush. Once complete, the model was exported to max and a new model was built around it, which resulted in this:
The models were rendered in V-ray. The program is so great I’ll never go back to using mentalray. The next step is to build the actual case for including into the final year presentation in college