Tag Archives: Blender

Mouse design, Fusion work and filmic color management addon for Blender

So after finishing modeling this mouse design in Fusion360, it was a worthwhile learning experience and I’m happy with how the 3d print turned out.  After looking in more depth are other mouse designs, Logitech’s especially I’ve an appreciation of the complexity and skill involved in creating a tool that has become something of daily use and taken for granted.  What makes this design unique is the touchscreen, but in all honesty if this was to go into production I would redesign it, making it about 40% more compact, the side buttons larger, with buttons on the side, LED lighting and textured surface patterns.  It needs to look as visually sophisticated as a Logitech design.  I’ll explain in more detail in the coming days how the concept functions.

What was lacking in my portfolio was evidence of knowledge of injection molding and the manufacturing processes involved.  It has a constant 2mm wall thickness with ribs with a thickness at a .5 ratio as advised back when I visited a Takata plant in Bavaria.


With further sanding with Z-Poxy to fill in the crevices smooth out the surface it will eventually be ready for spray painting with the aim of making it indistinguishable from an injected molded product apart from micro details.

 

Now that I’m at a stage where I’m comfortable using Fusion, less mental energy is used concentrating on how to make the desired shapes and it becomes more enjoyable when making something creative.  This watch design will look great, a level above the Sioux watch that never really looked top quality and high end in terms of design.

 

In Blender Cycles, I re-rendered pretty much everything since buying some HDRIs, a plastic PBR shader and discovering the filmic color management addon, it’s amazing.  Render time is increased, it takes more samples to deal with graininess and it’s worth the extra time when the end result, for interiors especially are more realistic thanks to a larger dynamic range.  Before my work didn’t look quite right and could not understand why as you can see below in the rendered image below.  The differences between the two renders speaks for itself, it’s like they were made with an entirely different renderer.  It’s not bad for open source software, is it?  Who needs to spend €3000 on 3dsmax, when Blender is free?

Work Update

The first 3d printed of the CAD modeled coin display for the Roman coins I’ve collected over the years had a few issues with it.  Firstly, the larger coins didn’t fit properly, the slot for the cover wasn’t tough enough and despite using glue and alcohol to help the print stick to the surface, I had an issue with warming.  Modifications were made to the design, I added more variation to the slot sizes and split the main body into four parts.  Once all parts were printed I simply superglued them all together after a bit of sanding.  So far so good.

 


After many hours of sanding, the Manny character from Grim Fandango was painted.  The photo shows up all the little flaws, in real life it looks good if I do say so myself.  It was requested by my brother and given to him as a birthday present.

 

 

 

 

 

 

 

My mother asked me would I make a model of Two-face for the boy she looked after.  He still has not seen the print and it is yet to be painted, but I’m happy with how it turned out.  The sculpting tools in Blender are under appreciated, I even prefer them to Zbrush.

Lastly,  having joined Upwork.com I have begun working with a client there.  Hopefully, when I gain a positive reputation I can begin to run my own business.  We’ll have to wait and see.  The mouse design still have to be completed, the engineer aspects to it are tricky and a lot of detail is going into it.  Really want to get it out of the way and move onto other project, such as video tutorials.

Sioux Watch

Sioux watch frontSioux watch one

With the improvement of shaders appearing for Blender Cycles and the previous Vray renders of the “Bad News” watch I was never fully happy with.  Now it has a proper looking black leather strap and a branding other than “Bad News”.  When first inspired by Indian Motorcycles, I came up with the brand name of Sioux.  The Sioux were a native American tribe known for their eagle feather head gear and for being great warriors.  The letting in the logo is designed to look like the Sioux clothing design patterns.

sioux-logo

Sioux watch closeup 2 med Sioux watch closeup medSioux watch behind med Sioux watch top med

Waldmann pen re-render

render allmain render 3tifwireframemain render 3tif3

 

The original renders in Solidworks I wasn’t happy with and in all honesty, didn’t do my design justice.  This time with pro-light studio in Blender, rendered with Cycles I spent considerable time cleaning up the imported CAD files and adding piece to complement the presentation, adding to the user experience I’ve finally got a piece I’m proud of.  In the future I’d expect it to look not so good as I learn and technology advances.

Pro lighting studio

render1 render2

At www.blenderguru.com , Andrew Price had released yet another quality addon for Blender, Pro-Lighting Studio.  I’m using it to rerender my older work, because it’s annoying me looking at the flaws and it isn’t helping me get a job either.  The renders above show show the yet to be completed footwear design, still need to include the brand and put together a presentation to showcase on my website and behance.

Designer’s desktop WIP

screengrab wip1camera wip closeups

Created entirely in Blender, an open source 3d modeling package that is a joy to us.  The most detailed object is the camera with my Olympus Pen used as reference.  Looking forward to completing this piece and showing the world what I can do.  What I’ve yet to decide on is the lighting setup to go with.  The obvious choice is to use a window light source like a Vermeer painting, although a night time close up render with a depth of field would look interesting.  Why not both.