Earlier in the month I bought a 3d printer that is self assembled. After running into some trouble with the extruder and with the help of an engineer who has experience of assembling and customising his own 3d printer I was up and running. One of the first models I printed as a sculpted I made of Michael Schumacher.
For my brother, with his birthday coming up soon I modelled in Blender a 3d version of Manny from the point and click adventure Grim Fandango.
For Christmas, a chopping board I bought my Mother needed somewhere to be stored, so I designed and 3d printed a hook.
The next thing I printed was a stand for a pizza slicer.
Over Christmas I spent some time learning Rhino and the plugin for it T-Splines. I needed a CAD program that would allow me to create the surface, with Solidworks’ surfacing tools I wasn’t getting the desired shape and it was clumsy and time consuming to create. I was able to import the surfaces made in Rhino using T-Splines, but a friend of mine later told me about Fusion 360. I decided to give it a try and found it to be a fantastic piece of software. It’s got the best features of Rhino and Solidworks combined, without Solidworks’ rigidity. Next step is to complete the mouse design with a 3d printed display model, production ready CAD and CAM, beauty render, assembly drawings and graphics showing the uniquer features and how it work.
In order to gain an understanding of the ergonomics of the mouse design, to understand how the mouse will fell, to work out the scale and dimensions of the buttons some clay models were sculpted, be it quite rough.
To understand how to go about designing the mouse in CAD, firstly I studied existing designs. The only difference being the touchscreen interface like that of tablets and mobile phones.
This may be superficial, but with the ergonomics sorted out and having decided upon a design, only then could I develop the inner workings.
Using sketches, the open source sculpting tools in Blender and red clay (waiting for daylight to take better photos) I came to a design with the desired aesthetics and fitted the required criteria. This mouse design uses touch screen technology to easy the pain of repetitive strain injury reducing the need to press buttons and move fingers.
Got to finally create visuals of the redesigned Biopodz where it is now less expensive to manufacture, designed for injection molding and uses snap fittings. The main render isn’t as nice as the original Biopodz render, I should really go and rework it using some sub surface scattering and translucency to add realism.
More time was spent on the calendar which is aimed at teaching children about the seasons, how crop rotation works and when to sow and harvest plants.
The new design has less components, uses less polymers, has a 2mm even wall thickness, uses snap fittings, designed for injection molding and the pots are slightly smaller while still having a wall thickness of 1.5mm.
My arch viz portfolio is lacking and for that reason I went to the bother of modelling an entire primary school environment.
Showing the components laid out on tables as before to give an idea how all the CAD models look.
With the improvement of shaders appearing for Blender Cycles and the previous Vray renders of the “Bad News” watch I was never fully happy with. Now it has a proper looking black leather strap and a branding other than “Bad News”. When first inspired by Indian Motorcycles, I came up with the brand name of Sioux. The Sioux were a native American tribe known for their eagle feather head gear and for being great warriors. The letting in the logo is designed to look like the Sioux clothing design patterns.
The previous render looks a little flat, lacking shadows. I tweeked the lighting to allow more shadows and as a bonus, a lovely glossy reflection of the metals from the pen are more prominent than before.
The Templar Epee football boot exploded view. Hope to have 2d drawings later today
I took a break from arch viz work and went back to complete this piece. The aim is to get together the sketches, exploded view and final render for Behance with the ultimate aim of gaining employment in product design and/or visualisation. There is some branding to this as well, with the name Templar épée inspired by Frances Norman period. The football boot design is inspired by Euro 2016 and Franco culture. More details to come soon.
Now that I’m between jobs, I had time to return to these two interior scenes and improve them. Most of the work went into the lounge room and had the opportunity to try out the PBR shaders now available for Blender. At long last, the fresnel problem has now been resolved for Cycles allowing an added degree of realism.
Before finding full time employment once again, this piece was a work in progress. Calling it done and unintentionally the lounge room turned into a nice piece in its own right, if I do say so myself. I’m sure there are experts who may look at this work will find it average. At some point I would love to create a Scandinavian style interior and improve upon this work.