I’ve made a model of one of the characters from a game in development called Shipantics
This is our first attempt at building a character model for a rapid prototyper. Hopefully, the two parts fit together perfectly and it prints out without any trouble.
Messing about on zbrush, sculpting another one of those monsters that everyone seems to make these days. Personally, I think there is little skill in it, as the head can be any shape at all. Same goes for hard surface sci-fi models where the philosophy of form follows function is totally disregarded. Never the less, I decided to give sculpting a monster with dynamesh a go for fun and this is how far I’ve come so far.
Another step in the right direction. This is only a small part of a treehouse environment. I’ve also included an earlier sculpt of a barrel.
First blog post. The first of many.
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